Household Chores

Household Chores Training and Learning Gamification

PROJECT OVERVIEW

  • Project Name & Client: Household Chores
  • Project Type: Gamification / Educational Game
  • Role / Services Provided: Full game design and development, including educational gameplay, UI/UX, and gamification elements

Timeline: 2 months

THE BRIEF / PROBLEM

The goal was to create a fun and engaging educational game for children with special needs that teaches daily hygiene and household cleaning habits. The client wanted to leverage gamification to empower children, encourage positive behavioral change, and raise awareness around household hygiene practices.

Project Goals & Success Metrics:

  • Educate children on daily cleaning routines in a playful and interactive way
  • Engage children with accessible gameplay suitable for special needs
  • Support broader impact initiatives like fundraising and awareness campaigns

FEATURES & SCOPE

  • Interactive mini-games teaching cleaning, tidying, and hygiene tasks
  • Visual and auditory cues to reinforce learning for children
  • Reward systems (points, badges) to motivate positive behavior
  • Single player gameplay optimized for engagement and learning

  • Tech Stack: Unity (WebGL deployment)

  • Platforms: Web
  • Team Contributions: Game design, gamification mechanics, UI/UX, and deployment

CHALLENGES

  • Designing accessible gameplay tailored for children with special needs
  • Creating mechanics that teach practical skills while keeping players engaged
  • Ensuring a smooth and responsive WebGL experience

Solution: Simplified interactions, visual guidance, audio feedback, and iterative testing with target users to ensure accessibility and engagement.

RESULTS & IMPACT

  • Successfully delivered a fun, educational game for children with special needs
  • Encouraged learning of daily hygiene and cleaning habits through engaging gameplay
  • Positive feedback from caregivers and educators for accessibility and educational value
  • Supported the client’s impact driven initiatives, raising awareness through gamification
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